Ferhat Domurcuk: Video games have turned into a performance space for theater actors and voice actors

Video games, which are growing in numbers and enthusiasts, have created a new production space that will increase the workload of voice actors. Actor and voice actor Ferhat Domurcuk said, “Video games have turned into a performance space for theater actors and voice actors. Game voiceovers require a more complex production process with the effect of character diversity. In this respect, it creates its own industry.”

Video games, which lived their golden age with the driving force of the pandemic, brought mobility to localization studies with the need for translation and sound production. Actor and voice actor Ferhat Domurcuk, who stated that the localization of the plays in which the voice actors and theater actors bring the characters to life, requires a production process on its own, said, “Although the voice-over technique applied in video games is similar to animated films, it differs in many respects. The variety of characters in video games brought along a complex and unique production process. Each stage of the localization process presents different challenges.”

Created new areas of expertise

Actor and voice actor Ferhat Domurcuk stated that the localization process of the videos consists of different stages from translation to voice-over production and said, “Localization has created new areas of expertise. It is of great importance that those who have mastered the game world and language take part in the translation and voice-over stages of this process. Today, some video games offer players the chance to choose different characters with their technology and cinematic language. This interactive option also increases the workload of the voiceovers of the games. Each character needs a voiceover that fits their style and matches the world created by the game. The voice actors who experience the game world increase the performance of the game with a successful localization.”

Continuing its development for 14 years

Ferhat Domurcuk, who said that the localization process of video games in Turkey started in 2007,
“Since then, I have been actively involved in the localization process of many games released in Turkey. ‘Call of Duty: Modern Warfare 3’, released in 2013, was a very important milestone for localization efforts. In the past 14 years, video games have turned into a performance space for theater actors and voice actors. Expertise gained in this field will gain a different dimension with new video games.

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