FSR 2.0 Technology Coming to Xbox Consoles

AMD’s new FidelityFX Super Resolution (FSR) 2.0 technology made a rapid debut. It hasn’t spread enough to games yet, but recently open source code has been released and Unreal Engine plugins are ready. On the other hand, according to the test tests, FSR 2.0 is much more successful than its predecessor.

Shares by the GPUOpen team and Xbox’s Jason Ronald show that FSR 2.0 will soon extend to Xbox game consoles. Xbox development teams are currently actively testing the scaling technology in games. In addition, not only the Xbox Series X and Series S, but also the previous generation Xbox One will also get FSR 2.0 support.

AMD’s upscaling technology will be used for the first time outside of the PC ecosystem, alongside the Steam Deck. Time will tell how far FSR will stand out in Xbox games. Version 2.0 will be more important on Microsoft consoles because it has great potential.

As you know, Xbox Series X and S have the same RDNA 2 architecture as AMD’s RX 6000 series GPUs. That’s why we expect custom Xbox SoCs to benefit greatly from FSR 2.0.

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